Maybe because I had no clue about trap and any strategies. Geoff Jones brings us a new Kickstarter update for his Ultima-inspired RPG Code of the Savage that showcases the games new world map, a bunch of weapons, and a trippy quest where youll be entering the 'dreamscape realm. I was collecting gear and building character with a final fight in mind, made op build of clearic/CoT/fighter to be able to slay any creature, had plenty of buffs, super gear and when I rushed into a chamber, just after a while boss walked into a trap and died without any explanation! To be honest my thought was "oh, it's all? well, it was fast". Was really surprised when Beholder just died without any my involvment. First of all, those lights do not look like a trap, so I had no idea it's there. It completly destroyed the feeling of being hero on a mission. Still cant get it, why super evil genious built a lethal trap inside his chamber and then jumped into it. Also, the trap does not look like something that should be to there. Id be curious if you have the same issue again.Īnyway, let me know and thanks for your feedback. So, I also just tested the final cut Scene, no issues, not sure why you had a crash, but you could go back to the last auto save and reload the fight and see if it does it again. nor has anyone else reported it up until now. Just saying!Īs for the game crashing at the ending, not sure why your crashed, that ending portal has been tested many times over, and I have never seen that happen before. Also, you don't have to force him into that area, you can fight it out until hes dead. And there is an effect of a spike trap that plays when hes in there. here are the best DnD games you can play right now : Neverwinter. Originally posted by Dark:Hi, Do you even understand the original ending of Eye of the Beholder? The way the beholder dies or can die if you choose to fight him and force him into that death trap is exactly how its supposed to be. Additional information from the book Volos Guide to Monsters has been used (Pages.
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